Being a responsible adult and an ardent gamer can sometimes be difficult things to balance in life. Sometimes there’s not enough time for both. Continue reading “There’s Never Enough Time”
Shattered Glass by Christopher Chancy
If you want variety in fiction … here’s a good start: a woman searching for her missing son in a shadowy world, a group of super villains banding together, and brave EMTs working their shifts in a post-zombie outbreak world. These are worlds that Christopher Chancy has created Continue reading “Your Dice Will Betray You – Shattered Glass”
When it comes to role-playing games, I think everyone has favorites. Continue reading “Playing Favorites”
In a fantasy world, paths can lead anywhere for an adventurer. The paths I have taken in my own adventures have led me to change. Over the decades I have spent in role-playing games, Continue reading “Evolution of a Role-Player”
Giving credit where credit is due: a big thanks to my good friend, Kenneth Gerety, for the title Alignment Confinement. You are a Wordsmith.
Good vs. Evil. Light vs. Dark. Order vs. Chaos. Human vs. Monster. Struggle and conflict are bread and butter in role-playing games. The strongest and most prevalent of these is most likely Good vs. Evil. So what spins one’s moral compass in a role-playing game? Continue reading “Alignment Confinement”
In the beginning of 2013, I was living in Texas over 800 miles away from my circle of gaming friends, due to work. I was having difficulty with inconsistent games, unreliable players and an ever-changing work schedule. Then, in April of 2013, a friend and fellow gamer told me about a Kickstarter project called Roll20 that had turned into a successful virtual tabletop with a supportive community and blog. This is how I came to start playing Dungeons & Dragons on Roll20.net. Continue reading “Dungeons & Dragons on Roll20.net”
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Much like our first edition of Your Dice Will Betray You, our focus falls on an adventurer dealing with the woes of failed dice rolls. Continue reading “Your Dice Will Betray You – Cameron the Sword Thrower”
The crackle of dice as they roll across a table-top…
It is a sound like no other, familiar to all who engage in pen-and-paper role-playing games, which combine the turn-based strategy format of mainstream board games with the dramatic elements of improvisational, round robin style, storytelling. Continue reading “The Crackle of Dice”
Player attention – sometimes it can be a bit difficult to maintain at the game table. Players aren’t always in the game 100%. There are unavoidable interruptions – pets or children want attention and sidebar discussions take place. That is okay – real life matters. When a group sits down to play though, there’s the expectation that adventuring and role-playing will take place. Stories are meant to be told, after all. Stay with me on this… Continue reading “Hey – It’s Your Turn Again”